Where as Rainbow is more of the tomboy, and to bronies newly coming into the show, she feels more relatable. Overall its really just preferences, what you preference and like over another, or maybe if your like me you just like both and think both are great characters for their own reasons. I'm a huge Rarity fan but my guess as to why people don't like her is because of one or more of the following:. You can post now and register later. If you have an account, sign in now to post with your account.
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Display as a link instead. Clear editor. Upload or insert images from URL. Why do so many people dislike Rarity so much and like Rainbow Dash so much? Rarity Rainbow Dash like dislike. Reply to this topic Start new topic.
Recommended Posts. Asbel Lhant 2, Link to post Share on other sites. Replies Created 7 yr Last Reply 5 yr. Top Posters In This Topic 27 20 18 Popular Posts Infinity November 24, Asbel Lhant November 24, ShadOBabe November 24, Posted Images.
Infinity Pomfritter Nulln I don't really see any flaw at all to her, the whining is special quirk and I like it Rainbow Dash, they probably like how she's tomboyish, which most girls can relate to and not relate to Rarity. You know, I ask myself that everyday. I actually hated RD for a little while based on that principle alone, but I got over it. Hive King 1, I dislike both Rarity and Rainbow Dash the most out of the Mane 6 due to their arrogance.
DukeofCanterlot November 24, edited. Edited November 24, by DukeofCanterlot. Megas 24, Badges 4. Rough Pathway Ah okay it makes more sense to me now. And thank you all for your explanations on these matters.
Abstract Mywas ShadOBabe 18, Edited November 24, by ShadOBabe. November 25, November 25, edited. Koelath Rarity is an uppity prude and Rainbow Dash is fun. Neon Fire I know girls like that who act like they're my friend one minute and ignore me the next, so yeah Edited November 25, by Neon Fire. Bhending the Rules Rinkitty Because everyone has their own tastes and preferences. Why question it? CloudMistDragon 4, The reason matters not. It's all just a matter of preference at the day's end.
Declen Zygen 6, Zero 7, I'm a huge Rarity fan but my guess as to why people don't like her is because of one or more of the following: They can't relate to her She's the girly-prissy type you would expect from a show for little girls She tends to be self-adsorbed and whiny or for some other reason.
People tend to like RD because: She's cool and not someone you'd expect from a show for little girls She's relatable Nice design or some other reason. I like both Rarity and Rainbow Dash Fluttershy on the other hand It's gets worse though.
Made in Manehattan made me hate Rarity more than Applejack in this episode. We get Coco Pommel again. Do we need another episode on this? And why is this "so-called" map takes both Applejack and Rarity to Manehattan? We went there several times. We don't need this again. And the friendship lesson wasn't even understandably a friendship lesson, but a lesson about communities. I love communities, but this is a show about friendship.
Isn't communities a friendship? Are we supposed to send our girls to work in communities? And those were terrible episode, being Slice of Life having more references to other shows that kids won't understand, and Princess Spike having Spike be And The Saddle Row Review was somewhat lazy and boring. I've seen some episode copying an idea from another episode in the same show, but place it in different locations. This is worst offender of that. Rarity opens another boutique.
Right now it seems that if you just want to play the game for fun, you can't because you won't get gear and that makes it impossible at the later stages. There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms. I understand why it exists, but I don't really much like it.
I would just love to see it separated from current gear. Suggestion: Introduction of charms. Every character has 5 charm slots. Stats can either be positive or negative.
You can even introduce passive nodes to enhance charms, but they might be too powerful and people feel they are mandatory so that is probably a bad idea. Interesting idea but WHY? Having an entire equipment set for item gaining might not even be the best way to grow, given the sacrifices you have to make. There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.
This game really isn't for people like that. This game is for people who'll do the same area over and again because they know There needs to be some sort of tradeoff for having incredibly good high end gear. That said, why does it have to be a tradeoff?
Just because other games did it like that? I want to be challenged by the game and it's content, because it is difficult. Not because I have to completely screw over my own build to get decent drops from otherwise easy content. I'm sorry, but I have to ask -- you're listed as a Supporter, but you didn't know this game is a Diablo clone? I'm not even using "Diablo clone" sarcastically here -- it's an almost literal clone, lifting a rather large amount of the mechanics from Diablo; randomness being one of them.
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