For the sake of completion I will include the earliest spots to unlock each of these, but feel free to skip this section entirely. All That Glitters. Friendly Reminders. Metaphor For The Atomic Bomb. What Have You Done. Aand that's it! Hopefully now you have all the Achievements and won't have to worry about such things any more.
If you're still craving some time with Eversion there's still a few things you could do, like set some records in Time Attack mode, play or create [fastcall Leave a comment if there's any mistakes or improvements that could be made, or if you know of any other methods to do anything mentioned in the guide. Numbered each section of the guide. Added more screenshots to the letter locations guide; Now Worlds have both a screenshot of where you need to evert and where the letter is.
Also swapped out screenshots for Worlds 7 and 8 to better demonstrate things. Recorded Gem guide videos; Will edit and add later. Added the changelog! Modified the Foreword with additional changed and altered the wording to a few sentences.
Also, realized I originally spelled "Foreword" wrong in the title. Braden 9 Jan pm. Just in case some people are trying to get the "What have you done? Yes I know it's not precise but I did it randomly. I hope it will help someone!
Our policies can be reviewed here. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.
The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. Tropedia Explore. Wiki Content. Troping Utilities. At the beginning of the level, it will show your gem counter. If you have collected every gem, you will be able to evert from X-7 to X-8 here. Nothing too interesting. You can evert from X-1 to X-2 here. You can evert from X-2 to X-3 here.
You can evert from X-3 to X-4 here. You can evert from X-4 to X-5 here. You can evert from X-5 to X-6 here. You can evert from X-6 to X-7 here. This will let you evert from X-7 to X-8 without having collected every gem in the campaign. Quite useful.
The True Ending flagpole. The screen can pass this tile. If you have EversionMod installed, hitting this flag will only give you the True Ending if there are no more levels found. Otherwise, you'll move on to the next level. You can only use these Blocks if you have EversionMod 1.
If EversionMod 1. This block enables Y-Scrolling for the level. Without this, the constraints are set to the default height of the screen. The bottom-right most tile of this kind has precedence and will be used instead of any others. If you put this tile down, you will start in X-1 when you begin the level. It's main use is for when a level, by default, starts you off in a different Eversion layer, for example World 7 starts on you X-7, this would force you into X-1 there.
Same case as Y-Scrolling cameras; if multiple of these tiles that start you off on an different Eversion layer are placed in the level, the bottom-right most one will be the Eversion layer you start on.
This doesn't matter if you only put one down, however. If you put this tile down, you will start in X-2 when you begin the level. You will start in X-3 when you put this down. You will start in X-4 when you put this down. I think you know what eversion layer you'll start in if you put this down. Spoilers: X-5 If you put this down, you'll start in You'll start in X-7 if you put this down. This will start you in X-8 if you place it down. When you pass this tile, you will be warped to X-4, and the black cloud of doom from World 3 will appear behind you.
When you pass this tile, you will be warped to X-7, and the blood wall from World 6 will appear behind you. Of note is that the wall shoots hands at you, and you will die upon contact with one.
Make sure you create plenty of room to dodge hands if you set this down. It's Zee-Tee! You will start here. If you do not have EversionMod, Zee-Tee's starting position is hard coded, but if you do, you can manually set where he will spawn by setting this down.
That's all there is for blocks and controls, and ultimately, this guide. After all, I can't give you very many ideas for levels! It's up to you to make what you want with this tool. I, however, will recommend that you just make custom Time Attack maps for a while before you move on to making entire campaigns, just to hone your skills. I'd like to give credit to Tams [zarat. Seriously, you're awesome.
I'd ALSO like to give credit to my outstanding friends. Even though they didn't help me with this guide, they are amazing. I thank you guys. I wish to give credit to Thomas "fastcall22" Rippon, who has created the level editor in the first place. His blog is located here [fastcall Thanks for reading, and I hope you create many successful levels!
Agunmia apothesis 31 Mar, am. Stormeistar 26 Mar, pm. Feistygandhi 4 Sep, pm. Thanks Frogginet! I don't know why I didn't think of that. The Level editor can be downloaded here: www. You can just space out the link www. Feistygandhi 2 Sep, am.
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